The theme was delivery. But between me and my group of 8 friends, that theme felt too boring. Delivering… what? Mail? Pizza? Newspapers? Everyone was going to create games about that. The first few hours of the 53rd Ludum Dare game jam was spent thinking of creative spins and takes on the delivery theme.
Then, it hit us.
Instead of delivering any goods or services, we set out to create a game where you de-liver people in an endless hospital. And thus, Liver Die (a pun on “live or die”) was born.
Liver Die takes a lighthearted approach by incorporating a simple low-poly theme and heavy use of our group’s humor. This helped the game achieve an enjoyable experience from an otherwise crazy (not to mention gruesome) take on the jam’s theme.
Primary Technologies:
Specialized Systems:
Rationale Behind Technology Choices: Unity was selected for its excellent 3D capabilities and our team’s collective expertise with the engine. The new Input System provided the responsiveness needed for the fast-paced “de-livery” gameplay. Our decision to implement procedural generation allowed for replayability within the 72-hour development window.
Time Management Under Pressure: The biggest challenge in any time-sensitive game jam is exactly that: Time. Ludum Dare usually gives you a total of 3 days to make a game; the jam starts on a Friday afternoon, then ends on the same time Monday. Needing to balance expectations and goals to match a short time-frame is no easy task.
Large Team Coordination: Managing a game jam project among a larger team was a challenging yet ultimately fun experience. We all knew each other well, so there was no problems with getting along and working together. The biggest project management challenge was coordinating which team members were working on what part of the project, and making sure no one was stepping on each others’ toes while we were all working as asynchronously as possible.
Technical Implementation Challenges:
Project Management Insights: Liver Die was the most game development fun I’ve had in a while. Not only was Liver Die a blast to create, it was also a healthy learning experience on time-sensitive projects and project management with a larger (8+) team.
Technical Skills Development:
Team Collaboration:
Our game jam results were impressive for our 2nd submission. Among 2310 submissions to Ludum Dare 53, Liver Die placed 140th overall, roughly the top 6%. In specific categories, Liver Die placed:
Jam Results:
Technical Legacy: The procedural generation system and team coordination workflows developed for Liver Die influenced our approach to subsequent game jam projects. The success of this project established our team as a competent collaborative unit for future creative endeavors.