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CosmiChord

Made with:

Unity C#

Under Construction

This page is currently under construction! Some information may be missing or incomplete, and the design or page layout may not be final. Check back later for updates!

Introduction

This page is longer and more detailed than my other projects on my website.

This is because CosmiChord is my capstone project at the University of Washington Bothell. It represents my best work as a graduating senior, and a showcase of all of my acquired knowledge from the UW. As such, there is a lot of information to go into with my project, some information required as part of the capstone itself, however I do also genuinely want to go in-depth with some of my experiences performing this capstone.

Here are some quick navigation links to help you jump to various sections of this project.

User’s Perspective

This section goes into detail of the user-side of CosmiChord. In other words, why should you specifically care about CosmiChord, whether as a commercial product, or as my capstone project.

Developer’s Perspective

This section dives into the behind-the-scenes and technical breakdown of CosmiChord. Various internal details will be shared about the game, since the code is largely the bread and butter of my work on this project.

Capstone Narrative

This section tells the complete story on CosmiChord, how it become my capstone project for the University, and the journey I took during the capstone to bring it into a finalized state.